Shakey shakey, baby! Making the UI feel juicier ๐๐ฅ
Hey there! I'm Jose Luis Chaves, the game director behind this delicious chaos called Diet Survivor (yes, I exist on LinkedIn ๐ ).
Today I want to share something Iโve been meaning to tackle for a while: making the in-game UI feel more satisfying. Numbers and pop-ups are fine, but what if they also made you smile when they showed up?
So this Friday, I dedicated time to studying how to improve the feel of little (but important) things like:
-
The text that shows when you grab coins ๐ฐ
-
The notification when an enemy goes bye-bye ๐
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And that magical moment when you get a new power or passive ability โก
The solution? Shakers, animations, and a splash of juicy visual feedback!
Now, those texts shake (with style), numbers animate smoothly, and every important event gets the attention it deserves. Because every detail counts — and if it can make you grin while dodging angry fries, even better!
Wanna feel the difference for yourself?
๐ Play the latest version of Diet Survivor here: https://shiftactive.itch.io/dietsurvivor
Thanks for reading! If youโve got feedback, fruit emojis ๐, or just wanna support the madness, Iโm all ears.
Diet Survivor
The first day is the hardest... Can you make it through?
Status | In development |
Author | ShiftActive |
Genre | Action, Adventure |
Tags | Roguelike, Singleplayer, Survivor-like |
Languages | English, Spanish; Latin America |
Accessibility | One button |
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