Shakey shakey, baby! Making the UI feel juicier 🍟πŸ’₯


Hey there! I'm Jose Luis Chaves, the game director behind this delicious chaos called Diet Survivor (yes, I exist on LinkedIn πŸ˜…).

Today I want to share something I’ve been meaning to tackle for a while: making the in-game UI feel more satisfying. Numbers and pop-ups are fine, but what if they also made you smile when they showed up?

So this Friday, I dedicated time to studying how to improve the feel of little (but important) things like:

  • The text that shows when you grab coins πŸ’°

  • The notification when an enemy goes bye-bye πŸ’€

  • And that magical moment when you get a new power or passive ability ⚑

The solution? Shakers, animations, and a splash of juicy visual feedback!
Now, those texts shake (with style), numbers animate smoothly, and every important event gets the attention it deserves. Because every detail counts — and if it can make you grin while dodging angry fries, even better!

Wanna feel the difference for yourself?
πŸ‘‰ Play the latest version of Diet Survivor here: https://shiftactive.itch.io/dietsurvivor

Thanks for reading! If you’ve got feedback, fruit emojis πŸ“, or just wanna support the madness, I’m all ears.

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